Sega had all but mastered the art of 2D platforming on the Genesis, and there was little more that could be squeezed from that aging hardware. To be honest, Astal was the kind of game I expected on the Saturn. It’s refreshing then, to see how well Astal looks almost a quarter-century after its release. I adore the original Panzer Dragoon, but if ever there were a game screaming at the top of its lungs for a remastering, it’s that game. A lot of the games looked rough even back then, and today they have not aged gracefully in the slightest. While it’s true that gaming did steam full ahead into 3D, the early 32-bit era hasn’t quite held up all that well visually. I have to say that things didn’t quite work out that way. Polygons were the future! Everything else was old hat, and the future would see this period as the glorious transition into the third dimension. Most magazines at the time seemed more intent on hyping the oncoming 3D revolution as the direction the gaming industry would forever take, as though anything hand-drawn no longer had a place. After months of playing Panzer Dragoon, Virtua Fighter, and Daytona USA I was not expecting to see a 2D platformer in stores. The early debut of the Saturn in North America caught me completely unaware.
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